Today is time for updates! I've quickly worked on a few things that I had already designed on my notes, and seems to be like a Shooting Star Distraction & Diversion, so it's time to no-life mine those alien rocks ;D
The shooting star is a Distraction & Diversion, every 45-60 minutes a star will crash into GrinderScape land, a subtle tip will announce its arrival.
The star will have 9 levels, each level require a mining of (level * 10) to be mined.
After landing, the star will disappear within the next 10 minutes.
The reward will be offered after the star is fully mined.
You can prospect the rock to see its level and the percentage that it has been mined.
The first person to spot the crashed star will gain a XP reward and 150 participation points, the player will be announced.
You don't need the required mining level or pickaxe to tag the star and be rewarded for spotting a crashed star first.
There are over 60 random places where the star may land on, including the wilderness.
In general there're 4 possible positions per city, which includes Draynor, Falador, Varrock, Rimmington, Al-kharid, Knifis, Lunar Isle, Neitznot, Camelot, Ardougne, Yanille, Relekka and even more!
Stardust is what you will be mining from the stars, you can hold up to the limit of 2000 Stardusts in your account. (Counting with your bank)
After the rock is fully mined, Star sprite will be released, talk to him and he will allow you to exchange your Startusts with his shop items or with Participation points.
Astrologist title will be available to those who mine over 5,000 Stardusts.
the Dark title will be available to those who mine over 10,000 Stardusts.
the Star Seeker title will be available to those who spot over 20 stars.
Top Stardust miners in the last 2 hours will be announced in the game chat.
There will be a ranked top scores for Shooting stars as well, displaying top miners.
The ring of stone will function correctly and turn player into a stone.
NPC System Improvements
As you may have seen in this Halloween, there was a huge and really hard boss available, all that thanks to the improvements made in our NPC system.
Now we're able to dynamically set the size of any NPC.
Which allow us to make NPC higher as stronger they get, etc.
Now we're able to dynamically set the icons over NPC head.
Which allow us to make NPCs with dynamic prayer protection or even other prayer|curses, such as SoulSplit.
The whole system was adjusted to detect better the environment of the NPC.
Now we're able to better locate players around, freeze, teleport, multi-cast damage, control minions and many other cool features.
A few new titles are available
Master of Weapons - Reach level 500 on Weapon Game in any class.
WG God - Reach level 500 on Weapon Game in Range and Melee class.
Improved mining best pickaxe lookup, now it will use the best possible pickaxe, even if you have a worse one equipped.
All gilded pickaxes now will work properly.
Some issues on Top Scores results were fixed.
Black robe wearing slot was fixed.
A bug causing client to dc (rearely) was fixed.
Now the item destroy interface will destroy all the amount of stacked items, rather than destroy 1 by 1.
This month I'd like to give a special thanks to Staff Team, Event Team, Content Designers and Development Assistant team, they all helped a lot to bring the best Halloween event possible.
Also the Development Assistant team helped a lot with Boss Quotes and Grammar fixes.
Now I'll be focusing on Combat, but here's what you can expect to see in a few days in the game: