Hello Dear players,
As many of you may know, I've been working on Bank Tabs, I'm glad to announce that in the future GrinderScape will have the best bank tab system that ever existed, however since many things have changed in the game interface core, we will be running tests and finishing some details before releasing to Public, you may be able to test the bank tabs soon at development world, so on this update I'll be able to check if something related to bank tabs will cause any issue.
Today I'll be releasing a few updates that were worked on along with the main update Bank Tabs.
With many settings available in-game it was necessary to build a better and more dynamic interface to handle those options.
Now players are able to force left attack for PvM as well.
Players have the option to lock any experience gain or only combat experience gain!
A System to track running timers in-game was created, now you may be able to keep track of how long until a potion effect wear off, or how long until you can use some ability again.
You can toggle the Timer Tracker from settings interface, you can also right click a timer to temporarily remove it from the screen.
Players who assist with at least 25% of damage may get random prizes such as armors now.
Melee initial coins have increased to 150K to balance better against Ranged.
Weapon game will now drop rewards on the floor in case player have full inventory. (May only be visible to the player who gained the reward)
Lots of improvements were applied to our Update Servers, making it possible for me to update game cache in matter of seconds meaning that I no longer will have to wait a lot to release an update because of a cache update,
all requested resources will be cached meaning that will be retrieved quicker to players and thanks to that we can keep track of most used files, that way I worked on a system to build a list of priority files, which will be used to pre-load them on the background, before players even request, avoiding big loading times when moving into a new map area, etc.
A few more items were added to Ironman shop (Ava's accumulator, helm of neitznot)
EXP bar will now display formatted experience values.
EXP Orb XP gain will display above walk-able interfaces now.
Glaivern, Steadfast, Ragefire boots graphical glitch was fixed.
An logical issue related to unsync tasks was fixed, now highscores is enabled again, and in case of failure it may not affect game-play as before.
Players now are able to pickup items while frozen.
Heavy rework on interface system and processing system(for bank tabs).
Big rework on items moving system.
Tons of security patches were applied.
Scrolling system was reworked, lots of issues were fixed, such as screen zooming while scrolling on smileys or chat area.
You can now hold control to scroll a scrollbar slower.
Examining a stackable item will inform the exact amount of items in the stack.
Ring of life should no longer activate inside Fight Caves, Fight Pits, etc.
The game no longer allows creation of names with double spaces.
Smithing to coins will now slowly perform automatically.
The game will now active prayer book tab whenever player right click 'Select quick prayers' at prayer orb.
Knowledge Pool will now give 2x experience to super donators and boost XP by 75 for Regular Donators. (Incresed 25% per rank)
Fixed an issue where you couldn't accept rules when you're morphed.
An inventory updating issue when moving items on inventory with bank open was fixed.
One more yew tree was added to donator zone 1
Whenever you vote you'll gain 100K of bonus experience as reward.
Most skilling messages are now filter-able by the game filter.
Fixed an issue with client receiving a wrong appeal code.
A few clicking offset issues on old game frame were fixed.
All dragons dropping multiple dragon bones got fixed.
Some green dragons no longer will spawn faster.
Ardougne bugged roofs no longer will appear.
Now moving item while bank is opened will update player's real inventory properly.
A few issues related to notes tab clicking was fixed.
The command ::wiki was added.
Admins are now able to promote elite members themselves.
Elites are now able to check if a player had a password previously.
Fixed a rounding issue causing some shop items prices to display a lower value than the real.
Clan splitting issue is fixed.
The way Vine Whip works was modified:
PvM: Will be stronger against assigned monsters and weaker against normal NPCs
PvP: Will be stronger against players with same or higher combat level and weaker against players with lower combat level
Bank Tab Progress
Screenshot feature (You will be able to screen shot your bank Result
Will be finished after Bank Tabs.