Our staff members will always help you out when you are having issue's with anything!
Our middlemen will help you out when you want to safely buy or sell RSGP, feel free to PM anyone on the list below!
Thanks to our generous voters that vote daily to keep us high on our voting lists!
Today we decided to promote Entry Fee to Server Support.
@Austin has been doing a great job in-game ever since he came back to Grinderscape, and we believe he's ready for the chance as a server support.
Austin lives in Washington (GMT - 8) & will be helping out this timezone.
Of course as all promotions, he will be on a 2 week trial.
Congratulations Austin, and good luck!
Regards, GrinderScape Staff
Today we will promote a new Server Supporter In-game
Some of you might be surprised about the choice we made
We think he is ready to start this journey In-game
He had a past in-game but who doesn't, we think he changed for the better
The new Server Supporter will be "Sir Wizard"
Welcome to the Staff team Nic
At the moment he is serving the militairy in South Korea ( GMT +9 )
Congratulations Nic, don't let us down
You'll be on a 14 day trial
Today we are going to promote a Sectional Moderator to Global Moderator
@Vape Lord Nord will be promoted to Global Moderator on Forums
He is doing a great job and will hopefully continue doing that with his new rank
Congratulations Kay and Good Luck on your new job
Today I'm here to tell you guys that I'll be resigning from all my duties, I've been doing this work for a long time now and I learned alot from it!
We've come a long way and I'm proud of the goals we reached together.
As of late I lost all my motivation to work for GrinderScape and that's probably because things are not totally going how I would like to see them and because I might have been here for TOO long.
This year I also started at a new university meaning that my free time got really limited as well.
The time that I then do have free, I'll spend with friends and family.
I always gave the full 100% for GrinderScape and I hope that the one who will be replacing me will be doing the same thing, for now there is no one picked yet.
I wanna personally thank @Soccerlove for promoting me to moderator a few years ago, that's where I started my journey here at GrinderScape.
And I also specially wanna thank @Niels for all the effort he puts into GrinderScape, we've made gamemanager (staff management tools) great and I'm proud of that!
Lou, thanks for trusting me and giving me the opportunity to work for you! I know we sometimes had different thoughts about things, but in the end we achieved what we wanted to.
Offcourse I'll sometimes visit GrinderScape and have a chat with you guys, but don't expect any massive changes from me here at GrinderScape anymore.
Thanks for the support guys!
Hi im resignin
This week I've been working on some fixes and additions for the website, it's been a while since I lastly did an update.
Since we moved to new forum software I also had to update the homepage feeds, as you might have noticed they were outdated or not working, they now should all work properly again (except for the developer blog tab, since that thread is still being processed on the forums).
Many of you guys have also been complaining about the highscores not working, I'm sorry for that, I was working hard on reworking the highscores.
Previously our highscores were caching results which meant that you could sometimes get outdated data, now I actually managed to optimize our queries ALOT so that it can now easily load within a few ms so that you guys can actually see live highscores which also is alot faster then it was.
I've also added a small thing on the highscores so that when you search for a user and you then press on the skill (to see your position in the tree) it will give the row a red background so you can easily see where you are placed at.
Some highscores data is a little broken and not totally correct so there may be really small incorrect rank numbers, I will try to fix these up over the next weeks.
I have also added email templates for most of our emails sent by the homepage, these look a lot more professional now then the plain text it showed before.
And with that I've also updated the homepage framework that is used and cleaned up alot of bad code.
There are also minor design changes made, if you encounter any problems, please let me know!
In this thread I'll be posting things things that I want to say or discuss with the community,
feel free to post, just remember to keep on the topics mentioned,
please don't talk about random things here.
I'll use this thread to post my thoughts and see how community reacts, that's not a Q&A thread, don't post about things not mentioned before.
Hey I'll be posting bellow progress on Combat Scratch Rework Updates!
Max Hit splash system was created, all damages that are equal or ABOVE max hit (in case of special) will render with a different splash
Now Run Energy is capped to 100, the energy will drain according player weight which is now calculated as well!
The Run energy restore speed is now based on player's agillity level!
All those changes affect a lot combat making effects such as energy leech more useful!
-- Multi Combat Areas
All Game Multi combat areas were reviewed and adjusted, a few new ones were added, but all Wildy multi area was re-created as the following:
-- Phoenix Necklace
Phoenix Necklace was reworked together with Ring of Life and Ring of Recoil (Which were mentioned on my blog)
- Phoenix Necklace will recover 30% of player's max life in case health falls bellow 20%, on duel arena will only have effect in case Food is allowed, the effect will also prevent next tick damage.
--- Poisoned Weapons
Now Poisoned Weapons will apply poison effect over the damaged player
There are weapons with Weak (p), Regular (p+) and Strong (p++) poison damages (4 - 5 - 6).
Today I've worked on some ways to prevent in-game boosting and a few other things, let's see how it turns out!
An anti-boosting system was added to the game.
God birds were added to Castle Wars shop.
God's Capes and Hoods were added to Castle Wars shop.
Castle Wars Boss
Every 2 minutes and 30 seconds a boss will spawn at center of battle-field.
The boss Max HP depends on the amount of players playing.
Each time the boss is killed, the team that dealt most damage will be rewarded with an effect.
So everyone in the team will have the effect activated.
First Effect: Rewarded when boss is killed for the first time.
Restless - All players will not spend any energy point when running.
Second Effect: Rewarded when boss is killed for the second time.
Harm - Barrage will not freeze the player with that effect.
Players will gain extra tickets reward for killing the bosses
You will no longer see attack option on your team mates
Wild anti boosting was disabled, it's re-enabled.
An anti-boosting system was applied to the game.
Players will now gain 1 Weapon Game point every 10 kills at Weapon Game, meaning that now maxed players can still get Dominion Swords.
Rewards dropped on floor will no longer appear to other players, and will remain only 30 seconds available.
Dominion swords may now last 1 hour rather than 30 minutes in combat.
An anti-boosting system was applied to the game.
A bug allowing players to walk to NPCs while frozen was fixed.
Crashed stars no longer can be spotted from distance.
A bug making some client crash on low specs computer was fixed.
Bank screenshot item amount colors will change according the amount now.
About combat update:
Most spells from all spells books are finished, a few things are left to be adjusted, thanks to Not Russ help, lot's of progress could be done!
Currently I'm working on Combat Updates and much have been done, magic system combat-related is nearly finished already together with melee and range and soon we're stepping to rework prayer and following systems, those in development support team can confirm that everything is running smoothly.
But today I'll be releasing a few Live-game fixes
Red Skull may no longer become white skull when attacking another player at wild.
Barrows Kill count will be displayed on surface now as well.
Bank Settings no longer will be affected by Duel Arena Challenging settings (All bank settings were reset)
Fixed an issue caused when player teleport|attack or get barraged|attack someone, making player appear in a location that is not the real player location.
Fixed a big bug related to ironman|trading.
Now when becoming ironman, all task progress will be reset avoiding easy gain of mystery boxes.
Most player points and collection box will now be reset when player become an ironman or die as hardcore ironman.
'Spectrum' and 'Help' clan were merged, now everyone who attempt to join 'help' clan will now join 'Spectrum'.
Admins can join any clan chat even if banned now.
Admins are able to set co-owners for clan chats.
Outfit Contest #13
What is the Outfit Contest?
The outfit contest is an event/activity where members take place coming up with the best looking/creative outfit that matches the contest theme for the time being.
How it works
The contest is simple. Each week I will post a thread like this, showing all the information for the contest, how to enter, etc... and the theme. One week of the contest will be for users to submit an entry to me via PRIVATE MESSAGE ON THE FORUMS. Then once the week is up, I will post a voting thread, where users can vote for their favorite outfits, anonymously.
How to participate
Simple, go to my profile and send me a forum PM with your entry.
Rules & Guidelines:
- You must follow the theme chosen for that week. Failure to do so will result in a disqualification.
- Send your entry in a PM to the Contest hoster, "Koen". Do NOT post them as a reply to this thread.
- Your outfit must be completely original. Do not copy anyone's outfit.
- You must include the contest number in your picture in the BOTTOM LEFT CORNER, in the format "OC #(number)"
- Do not put your name in the picture. The voting will be anonymous.
- You have one week to submit your outfit, the second week will be for the voting on who has the best outfit.
- From this week onwards I will only take up to 15 entries as you cannot make a poll higher, if I get more than 15 i'll only take the first 15
Here's what an entry should look like:
The prize will be a colored halloween mask.
This contest's theme:
Pretty self-explanatory, your outfit must be dark (black,grey). You can put in some other colors, but it has to be darkish.
So grab the best dark outfit you have and submit it to me.
DONT FORGET TO PUT THE OC NUMBER IN YOUR PICTURE
Hello and welcome back to the official Grinderscape lottery
Each week or so, the winners will be chosen at random, using a random number generator (Random.org). This lottery is community based, and all entry money goes to the week's winners, so nobody makes money off of this except for the winners. If you end up winning, you have exactly 7 days to claim your prize; if you fail to do so, your prize will be recycled and used in the next lottery.
Each entry ticket costs 10m GP
If you would like to enter your name more than once, you may buy up to 3 tickets, each costing 10m GP.
NOTE : You can only enter with ONE account! If you enter with more than 1 account and you win a prize, you will be terminated from the lottery and we will use the prize again in a new lottery.
If you would like to enter talk to either one of these people:
If you wish to enter the lottery, pm any of the people listed above and pay them 10-30m (10m per entry). The winners will be drawn and announced the following Sunday. If you won, simply pm Icarly65 or Tyler to receive your prize.
Red Infinity set + Red Staff of Light + Donator Rank
1st Place (a):
Donator Rank + Black H'ween
1st Place (b):
Donator Rank + Black Party Hat
Spirit Shield Set
Good luck everybody!
1. Pro own3r
2. Mirsit suk0s
4. an old puppy
6. m k 7
8. M k 7
9. spirit as
13. Happy horse
14. Rebuild man
21. pker lto
22. lord steven
23. ace venture
25. So Yontoo
27. Pro own3r
28. Mirsit suk0s
30. an old puppy
32. spirit as
35. Happy horse
42. pker lto
43. ace venture
45. So Yontoo
47. Pro own3r
48. Mirsit suk0s
50. an old puppy
52. spirit as
55. Happy horse
62. pker lto
63. ace venture
65. So Yontoo
The left click autocast is toggle-able will be available on option settings, on beta the command was ::leftcast to toggle..
4 hours ago, ballin 56 said:
I really enjoyed the combat beta a lot of things were really good..... butttt a few things made it kinda meh
being able to eat food and not lose a single hit will stop people from risking hp also this will most likely ruin pking for me(oh look he ate i can risk this wait nvm that's a dds)
brews seem like they will replace all food in multi since u could drink a full brew in the same amount of time as eating 1 food
also i went to dragons to test a few weapons and i learned super anti fire pots don't protect you from all dragon fire damage anymore(no clue if this is intended)
you could also use piety,augury,and rigour on pures(i dont think this is intended)
vines were a little to weak no point in buying a item for so much if a whip is gonna hit the same
Finally a good feedback, about the issues related to saradomin brew and foods, those were already fixed!
Also this is a beta test, weapons aren't adjusted according economy.
Later on I'll open it again, so please help by reporting the bugs using CTRL + ALT + R feature!
I'm not asking for opinions about when it should be released or not, there are lots of things to balance and adjust that you have no idea, so it's not you who decides whether we need more testing or not, so please save your input about when should be released, thanks.
Combat will be released as soon we test a bit more, fix some details and define some settings for world 1.
That's why the more feedback I get the faster I'll be able to release.
To the many that tested Combat Beta I would appreciate some real feedback, so I can retouch the minor details to get the combat released asap