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Today we will promote a new Server Supporter In-game

Some of you might be surprised about the choice we made

We think he is ready to start this journey In-game

He had a past in-game but who doesn't, we think he changed for the better

The new Server Supporter will be "Sir Wizard"

Welcome to the Staff team Nic

At the moment he is serving the militairy in South Korea ( GMT +9 )

Congratulations Nic, don't let us down

You'll be on a 14 day trial


Grinderscape Staff,


Today we are going to promote a Sectional Moderator to Global Moderator

@Vape Lord Nord will be promoted to Global Moderator on Forums

He is doing a great job and will hopefully continue doing that with his new rank

Congratulations Kay and Good Luck on your new job


Grinderscape Staff


2016-10-11 11:16:25

Hello guys,


Today I'm here to tell you guys that I'll be resigning from all my duties, I've been doing this work for a long time now and I learned alot from it!

We've come a long way and I'm proud of the goals we reached together.


As of late I lost all my motivation to work for GrinderScape and that's probably because things are not totally going how I would like to see them and because I might have been here for TOO long.

This year I also started at a new university meaning that my free time got really limited as well.

The time that I then do have free, I'll spend with friends and family.


I always gave the full 100% for GrinderScape and I hope that the one who will be replacing me will be doing the same thing, for now there is no one picked yet.

I wanna personally thank @Soccerlove for promoting me to moderator a few years ago, that's where I started my journey here at GrinderScape.

And I also specially wanna thank @Niels for all the effort he puts into GrinderScape, we've made gamemanager (staff management tools) great and I'm proud of that!


Offcourse I also wanna give a big thank you to @Grinder and @Pb600, Pb, you learned me alot and made me grow as a programmer and always supported me.

Lou, thanks for trusting me and giving me the opportunity to work for you! I know we sometimes had different thoughts about things, but in the end we achieved what we wanted to.


Offcourse I'll sometimes visit GrinderScape and have a chat with you guys, but don't expect any massive changes from me here at GrinderScape anymore.


Thanks for the support guys!


2016-10-01 17:18:04

Hi im resignin



2016-09-30 12:21:44

Resigning from ingame duties as staff member and spectrum staff member.


My reasons are just the same as the past few basically... Bored shitless, no updates, doing recoveries for people that struggle with English for 7 months just takes its toll.


Thanks to the oldies for giving me the chance @Max @Muhammad at being ss which was 1 year ago to the day. Also to @Niels  with the mod promos, also the day 1 homie @Aa Cc Ii Dd.


Also to all the other friends I have made along the way cheers,  back in the WG days even. Love me or hate me I hope I have left a mark on the server!


All the best, I will still float around <3



Hey guys,


This week I've been working on some fixes and additions for the website, it's been a while since I lastly did an update.

Since we moved to new forum software I also had to update the homepage feeds, as you might have noticed they were outdated or not working, they now should all work properly again (except for the developer blog tab, since that thread is still being processed on the forums).


Many of you guys have also been complaining about the highscores not working, I'm sorry for that, I was working hard on reworking the highscores.

Previously our highscores were caching results which meant that you could sometimes get outdated data, now I actually managed to optimize our queries ALOT so that it can now easily load within a few ms so that you guys can actually see live highscores which also is alot faster then it was.


I've also added a small thing on the highscores so that when you search for a user and you then press on the skill (to see your position in the tree) it will give the row a red background so you can easily see where you are placed at.





Some highscores data is a little broken and not totally correct so there may be really small incorrect rank numbers, I will try to fix these up over the next weeks.


I have also added email templates for most of our emails sent by the homepage, these look a lot more professional now then the plain text it showed before.





And with that I've also updated the homepage framework that is used and cleaned up alot of bad code.


There are also minor design changes made, if you encounter any problems, please let me know!



2014-06-25 15:23:05


In this thread I'll be posting things things that I want to say or discuss with the community,

feel free to post, just remember to keep on the topics mentioned,

please don't talk about random things here.

I'll use this thread to post my thoughts and see how community reacts, that's not a Q&A thread, don't post about things not mentioned before.

2016-08-03 16:55:32

Hey I'll be posting bellow progress on Combat Scratch Rework Updates!



Max Hit splash system was created, all damages that are equal or ABOVE max hit (in case of special) will render with a different splash








Now Run Energy is capped to 100, the energy will drain according player weight which is now calculated as well!

The Run energy restore speed is now based on player's agillity level! 

All those changes affect a lot combat making effects such as energy leech more useful!





-- Multi Combat Areas


All Game Multi combat areas were reviewed and adjusted, a few new ones were added, but all Wildy multi area was re-created as the following:





-- Phoenix Necklace


Phoenix Necklace was reworked together with Ring of Life and Ring of Recoil (Which were mentioned on my blog)


- Phoenix Necklace will recover 30% of player's max life in case health falls bellow 20%, on duel arena will only have effect in case Food is allowed, the effect will also prevent next tick damage.


--- Poisoned Weapons


Now Poisoned Weapons will apply poison effect over the damaged player


There are weapons with Weak (p), Regular (p+) and Strong (p++) poison damages (4 - 5 - 6).






Hello Players,

Today I've worked on some ways to prevent in-game boosting and a few other things, let's see how it turns out!

Castle Wars

An anti-boosting system was added to the game.

Players no longer will be able to join with multiple accounts from same host
The minimum amount of players to start a game was increased to 2 per team.
Players will not be able to capture flags when there's no players in the opposite team.


God birds were added to Castle Wars shop.

God's Capes and Hoods were added to Castle Wars shop.


Castle Wars Boss


Every 2 minutes and 30 seconds a boss will spawn at center of battle-field.


The boss Max HP depends on the amount of players playing.

Each time the boss is killed, the team that dealt most damage will be rewarded with an effect.

So everyone in the team will have the effect activated.


First Effect: Rewarded when boss is killed for the first time.

Restless - All players will not spend any energy point when running.

Second Effect: Rewarded when boss is killed for the second time.

Harm - Barrage will not freeze the player with that effect.

Players will gain extra tickets reward for killing the bosses


You will no longer see attack option on your team mates



Wild anti boosting was disabled, it's re-enabled.

Weapon Game

An anti-boosting system was applied to the game.

Players who have 3 + active recurring kill history in the last 5 minutes of a player host will not gain any reward.
Each kill will remain active in the history for 5 minutes, in case player has 3 active kills, no reward will be given.

Players will now gain 1 Weapon Game point every 10 kills at Weapon Game, meaning that now maxed players can still get Dominion Swords.

Rewards dropped on floor will no longer appear to other players, and will remain only 30 seconds available.


Dominion swords may now last 1 hour rather than 30 minutes in combat.

Fight Pits

An anti-boosting system was applied to the game.

Only unique players will be counted in the waiting room (One host only)
Only one account per host will join the fight, the alternative accounts will be left in the waiting room on startup.
The required amount of players to start a match was increased to 3.


A bug allowing players to walk to NPCs while frozen was fixed.

Crashed stars no longer can be spotted from distance.

A bug making some client crash on low specs computer was fixed.

Bank screenshot item amount colors will change according the amount now.


About combat update:

Most spells from all spells books are finished, a few things are left to be adjusted, thanks to Not Russ help, lot's of progress could be done!



Currently I'm working on Combat Updates and much have been done, magic system combat-related is nearly finished already together with melee and range and soon we're stepping to rework prayer and following systems, those in development support team can confirm that everything is running smoothly.

But today I'll be releasing a few Live-game fixes


Red Skull may no longer become white skull when attacking another player at wild.


Barrows Kill count will be displayed on surface now as well.


Bank Settings no longer will be affected by Duel Arena Challenging settings (All bank settings were reset)

Fixed an issue caused when player teleport|attack or get barraged|attack someone, making player appear in a location that is not the real player location.


Fixed a big bug related to ironman|trading.

Now when becoming ironman, all task progress will be reset avoiding easy gain of mystery boxes.

Most player points and collection box will now be reset when player become an ironman or die as hardcore ironman.

Clan Chat

'Spectrum' and 'Help' clan were merged, now everyone who attempt to join 'help' clan will now join 'Spectrum'.

Admins can join any clan chat even if banned now.

Admins are able to set co-owners for clan chats.

2016-10-16 11:00:02

Outfit Contest #13

What is the Outfit Contest?

The outfit contest is an event/activity where members take place coming up with the best looking/creative outfit that matches the contest theme for the time being.



How it works

The contest is simple. Each week I will post a thread like this, showing all the information for the contest, how to enter, etc... and the theme. One week of the contest will be for users to submit an entry to me via PRIVATE MESSAGE ON THE FORUMS. Then once the week is up, I will post a voting thread, where users can vote for their favorite outfits, anonymously.



How to participate

Simple, go to my profile and send me a forum PM with your entry.



Rules & Guidelines:


- You must follow the theme chosen for that week. Failure to do so will result in a disqualification.

- Send your entry in a PM to the Contest hoster, "Koen". Do NOT post them as a reply to this thread.

- Your outfit must be completely original. Do not copy anyone's outfit.

- You must include the contest number in your picture in the BOTTOM LEFT CORNER, in the format "OC #(number)"

- Do not put your name in the picture. The voting will be anonymous.

- You have one week to submit your outfit, the second week will be for the voting on who has the best outfit.

- From this week onwards I will only take up to 15 entries as you cannot make a poll higher, if I get more than 15 i'll only take the first 15



Here's what an entry should look like:






The prize will be a colored halloween mask.




This contest's theme:



Pretty self-explanatory, your outfit must be dark (black,grey). You can put in some other colors, but it has to be darkish.

So grab the best dark outfit you have and submit it to me.






Hello and welcome back to the official Grinderscape lottery

Each week or so, the winners will be chosen at random, using a random number generator ( This lottery is community based, and all entry money goes to the week's winners, so nobody makes money off of this except for the winners. If you end up winning, you have exactly 7 days to claim your prize; if you fail to do so, your prize will be recycled and used in the next lottery.

Each entry ticket costs 10m GP

If you would like to enter your name more than once, you may buy up to 3 tickets, each costing 10m GP.
NOTE : You can only enter with ONE account! If you enter with more than 1 account and you win a prize, you will be terminated from the lottery and we will use the prize again in a new lottery.

If you would like to enter talk to either one of these people:






So Yontoo



If you wish to enter the lottery, pm any of the people listed above and pay them 10-30m (10m per entry). The winners will be drawn and announced the following Sunday. If you won, simply pm Icarly65 or Tyler to receive your prize.

Good luck!




Red Infinity set + Red Staff of Light + Donator Rank

1st Place (a):



Donator Rank + Black H'ween

1st Place (b):



Donator Rank + Black Party Hat

2nd Place:


uOWEprm.png8dGMK0g.png g1auC3U.pngOP0qhvO.png   

Spirit Shield Set

3rd Place




4th Place



Santa Hat

5th Place



Chaotic Crossbow

Good luck everybody!



1.     Pro own3r

2.     Mirsit suk0s

3.     daganothking

4.     an old puppy

5.     prezdeeznuts

6.     m k 7

7.     pyk

8.     M k 7

9.     spirit as

10.   rynex

11.   sriah

12.   desi1nger

13.   Happy horse

14.   Rebuild man

15.   Jyrx17

16.   moikkelismoi

17.   Rcmbsa

18.   Grave4you

19.   sophie

20.   whiteman69

21.   pker lto

22.   lord steven

23.   ace venture

24.   Koen121

25.   So Yontoo

26.   Daftfox

27.   Pro own3r

28.   Mirsit suk0s

29.   Daganothking

30.   an old puppy

31.   pyk

32.   spirit as

33.   rynex

34.   sriah

35.   Happy horse

36.   Jyrx17

37.   moikkelismoi

38.   Rcmbsa

39.   Grave4you

40.   sophie

41.   whiteman69

42.   pker lto

43.   ace venture

44.   Koen121

45.   So Yontoo

46.   Daftfox

47.   Pro own3r

48.   Mirsit suk0s

49.   daganothking

50.   an old puppy

51.   pyk

52.   spirit as

53.   rynex

54.   sriah

55.   Happy horse

56.   Jyrx17

57.   moikkelismoi

58.   Rcmbsa

59.   Grave4you

60.   sophie

61.   whiteman69

62.   pker lto

63.   ace venture

64.   Koen121

65.   So Yontoo

66.   Daftfox

2016-09-04 07:18:58

The left click autocast is toggle-able will be available on option settings, on beta the command was ::leftcast to toggle..

2016-09-01 09:42:29
4 hours ago, ballin 56 said:

I really enjoyed the combat beta a lot of things were really good..... butttt a few things made it kinda meh

being able to eat food and not lose a single hit will stop people from risking hp also this will most likely ruin pking for me(oh look he ate i can risk this wait nvm that's a dds)

brews seem like they will replace all food in multi since u could drink a full brew in the same amount of time as eating 1 food

also i went to dragons to test a few weapons and i learned super anti fire pots don't protect you from all dragon fire damage anymore(no clue if this is intended)

you could also use piety,augury,and rigour on pures(i dont think this is intended)

vines were a little to weak no point in buying a item for so much if a whip is gonna hit the same


Finally a good feedback, about the issues related to saradomin brew and foods, those were already fixed!

Also this is a beta test, weapons aren't adjusted according economy.

Later on I'll open it again, so please help by reporting the bugs using CTRL + ALT + R feature!

2016-08-31 21:46:51

I'm not asking for opinions about when it should be released or not, there are lots of things to balance and adjust that you have no idea, so it's not you who decides whether we need more testing or not, so please save your input about when should be released, thanks.


2016-08-31 20:53:12

Combat will be released as soon we test a bit more, fix some details and define some settings for world 1.

That's why the more feedback I get the faster I'll be able to release.

2016-08-31 20:10:24

To the many that tested Combat Beta I would appreciate some real feedback, so I can retouch the minor details to get the combat released asap :D